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Author |
Thread Statistics | Show CCP posts - 48 post(s) |

sYnc Vir
Wolfsbrigade Lost Obsession
190
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Posted - 2012.05.02 17:45:00 -
[1] - Quote
So you made Fw more like 0.0. Awesome sauce, part from the fact that alot of the people tried Null and didn't like it cause of things like station locking out.
You've pretty much just sealed it so alot of FW corps will just leave to get their stuff out and more than likely not return. Low Sec is more likely about to get alot more Pirates and only two miltia who will be too far apart acutally fight, or on the same side.
As the Gals and Minnies have more pilots it won't actually take them long to flip systems in the TZ they Vastly outnumber their Enemies.
You idea is half asses, and every FW pilot can see it. You're coming off as people too stupid to actually understand that pilots in FW DO NOT want a stepping stone to Null Sec. That said I foresee many friends will soon no longer call themselfs an FW pilot because their are otherways of making isk and being a pirate gives you more targets anyway and no locking out. Sry but your Idea of Datecore Farming was always going to be ********. not a good reward at all. |

sYnc Vir
Wolfsbrigade Lost Obsession
194
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Posted - 2012.05.02 18:00:00 -
[2] - Quote
Cearain wrote:sYnc Vir wrote:So you made Fw more like 0.0. Awesome sauce, part from the fact that alot of the people tried Null and didn't like it cause of things like station locking out.
You've pretty much just sealed it so alot of FW corps will just leave to get their stuff out and more than likely not return. Low Sec is more likely about to get alot more Pirates and only two miltia who will be too far apart acutally fight, or on the same side.
As the Gals and Minnies have more pilots it won't actually take them long to flip systems in the TZ they Vastly outnumber their Enemies.
You idea is half asses, and every FW pilot can see it. You're coming off as people too stupid to actually understand that pilots in FW DO NOT want a stepping stone to Null Sec. That said I foresee many friends will soon no longer call themselfs an FW pilot because their are otherways of making isk and being a pirate gives you more targets anyway and no locking out. Sry but your Idea of Datecore Farming was always going to be ********. not a good reward at all. To be fair the station lockout idea is really the only horrible idea here. The rest are pretty decent ideas. Yes the increased consequences is controversial but it has its pluses.
I would be fine with the station lock out IF flipping a Station was more than a 5 hour job. If it took more time than fine but asking people to put up with losing there system while they sleep is stupid. No amount of changes after the effect will change that. Plexing is in need of a change, everyone inside FW knows that even those of use that refuse to do it.
IF the timers change on plex spawns then fine, lock out station. Don't know why they include nuetral stations but whatever. A better idea would be just have two station in every FW system. Then have only the FW station do repairs, medical clones and so on. This way you still have a station to base out of but no benifits like station repairs of medical clones. |

sYnc Vir
Wolfsbrigade Lost Obsession
194
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Posted - 2012.05.02 18:09:00 -
[3] - Quote
Cearain wrote:sYnc Vir wrote:Cearain wrote:sYnc Vir wrote:So you made Fw more like 0.0. Awesome sauce, part from the fact that alot of the people tried Null and didn't like it cause of things like station locking out.
You've pretty much just sealed it so alot of FW corps will just leave to get their stuff out and more than likely not return. Low Sec is more likely about to get alot more Pirates and only two miltia who will be too far apart acutally fight, or on the same side.
As the Gals and Minnies have more pilots it won't actually take them long to flip systems in the TZ they Vastly outnumber their Enemies.
You idea is half asses, and every FW pilot can see it. You're coming off as people too stupid to actually understand that pilots in FW DO NOT want a stepping stone to Null Sec. That said I foresee many friends will soon no longer call themselfs an FW pilot because their are otherways of making isk and being a pirate gives you more targets anyway and no locking out. Sry but your Idea of Datecore Farming was always going to be ********. not a good reward at all. To be fair the station lockout idea is really the only horrible idea here. The rest are pretty decent ideas. Yes the increased consequences is controversial but it has its pluses. I would be fine with the station lock out IF flipping a Station was more than a 5 hour job. If it took more time than fine but asking people to put up with losing there system while they sleep is stupid. No amount of changes after the effect will change that. Plexing is in need of a change, everyone inside FW knows that even those of use that refuse to do it.
IF they timers change on plex spawns then fine, lock out station. Don't know why they include nuetral stations but whatever. A better idea would be just have two station in every FW system. Then have only the FW station do repairs, medical clones and so on. This way you still have a station to base out of but no benifits like station repairs of medical clones. I am of the opposite view. I think the longer it takes the less ability the numerically smaller side will have to accomplish anything. The longer it takes the bigger the advantage to the side that can summon the larger blob. Maybe don't think in terms of how long it takes to lose your stuff think in terms of how long it should take to get it back. Your stuff is still there in station. I mean if I had a bunch of stuff in a station but I knew I could get a decent organized and talented gang to get the stuff back in an hour before the other side could come and blob us out I wouldn't mind that so much. The problem is when it takes over 3 hours to flip the thing the larger side will have plenty of time to get their blob out there.
If i had stuff in a station I couldn't enter. I would just leave FW and get at it again. As will most people.
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sYnc Vir
Wolfsbrigade Lost Obsession
198
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Posted - 2012.05.02 21:24:00 -
[4] - Quote
FeralShadow wrote:I really don't understand what the fuss is about. The ability to lock people out of stations is exactly the kind of incentive that will get people participating in conquest fleets. It is a huge reason to take back space, or to take your enemy's space. Additionally, I don't understand how you think it's going to be so dreary with a bajillion blobs flying around with you in a 5 man gang. Even if that does happen, it's easy enough to warp around safe spots until they get bored or for you to log out. You could even have a *gasp* scout, and go harass the larger slower moving blob or go back to your own space to fit up sniper fits. It really seems like you don't want to adapt to a new dynamic.
No, the point is losing space when asleep cause it can be done in 5 hours. There is no fun to be had with that. However should it take longer then its something we can live with. |

sYnc Vir
Wolfsbrigade Lost Obsession
201
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Posted - 2012.05.03 10:18:00 -
[5] - Quote
Well it seems plex respawns have moved from 30 minutes to around 50-60 (Thanks Oppons) Which natrually increases the system flipping time from 5-6 hours uncontested to 10-12 hours. Which means holding a system could be as simple as having a US and EU TZ corp in the same system. Well you can at lease fight for it.
LP comes for plexes is interesting, seem the number of people reduces the amount of LP you gain. This is good cause it punishes blobbers. Im told a solo guy in medium gets 17000LP depending on how the I-Hub has been upgraded. Not tried killing a WT yet cause I couldn't log my minnie alt on.
I never checked the LP store sorry.
The New Drone Mod is interesting, Its a Low Slot which could mean awesome Shield Domis. Blasters + 3x Mag + Orges + 3xDrone Damage mods which are 12% Each.
Never saw the fueled shield booster. So wanted to test a Crystal Cyclone with extra mid from no Cap booster.
Still not overly fond of the locking out, but should at lease have some chance of stopping it IF it remains at 60minutes repawn times. 90minutes would be nicer. |

sYnc Vir
Wolfsbrigade Lost Obsession
201
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Posted - 2012.05.03 11:06:00 -
[6] - Quote
On the I-hub front, takes 100lp to get LP now it appears bonues at that level are. +5 station slots. I assume for indy stuff. -50% borker fees and -50% to jump clones.
HOWEVER. It appears EVERYONE able to dock gets these bonueses and not JUST FW pilots. Im sorry but why are people not partaking in the war effort getting MY bonuses? That needs changing some, as people will just use alts to farm LP and upgrade a system without increasing the risk to there mains. |

sYnc Vir
Wolfsbrigade Lost Obsession
201
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Posted - 2012.05.03 11:39:00 -
[7] - Quote
Datacores are 1000LP + 1m isk for 5
Amarr LP Store has
Amarrian Starship Engineering, Graviton Physics, Lazor Phyics, Nanite Engineering, High Energy Phyics
Also I got 25K lp from a Major solo. Ihub grade status unknown but likely empty.
125K LP + 125m = 625 Datacores.
High Energy Phyics = 298k each x 625 = 186.215m - 125 = 61m profit Nanite Engineering = 334k each x 625 = 208.75 = 125 = 83m profit. Amarrian Starship Engineering = 299k x 625 = 186.8 =125 = 61.8m Profit Lazor Phyics = 224k x 625 = 140m - 125 = 15m Profit Graviton Physics = 198k x 625 = 123 - 125 = -1.25m loss.
Not sure thats a super good return for your LP. So either no ones gonna use it or Datacores are about to become alot more expensive. |

sYnc Vir
Wolfsbrigade Lost Obsession
201
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Posted - 2012.05.03 11:45:00 -
[8] - Quote
Also the map is still not super easy to read interms of how contested a system is. It was still just a blob on the map. Not cool unless im missing something but im still testing. |

sYnc Vir
Wolfsbrigade Lost Obsession
201
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Posted - 2012.05.03 11:48:00 -
[9] - Quote
Thank you for the Dev blog.
Can I have more than one investion job at a time please. I will send you a Panda from China if you do it.
*Note panda may be invisible. |

sYnc Vir
Wolfsbrigade Lost Obsession
201
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Posted - 2012.05.03 12:03:00 -
[10] - Quote
Is there an error with the LP numbers because Navy Ships have been increased alot along with some other stuff.
Navy Geddon now cost 600k LP and Navy Apoc is now 1m LP? Mistake or just a general FU to Navy ship farming? |
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sYnc Vir
Wolfsbrigade Lost Obsession
201
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Posted - 2012.05.03 12:10:00 -
[11] - Quote
Iteken Hotori wrote:CCP RubberBAND wrote:Just to answer one of the issues that I did not mention yet. The impact of capturing a complex has been significantly reduced (in numerical terms, the points given out, used to turn a system vulnerable have been reduced by a factor of five), which means that flipping a system is going to take much more time and effort.
Please keep discussing the issues, monitoring the feedback. This is great to hear. You guys have really put some :awesome: into this. Incentive based boat Violence ftw.
Check your LP store |

sYnc Vir
Wolfsbrigade Lost Obsession
201
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Posted - 2012.05.03 12:26:00 -
[12] - Quote
Iteken Hotori wrote:sYnc Vir wrote:Iteken Hotori wrote: Incentive based boat Violence ftw.
Check your LP store It fits with a general "nerfing risk-free farmable income across the board" theme IMO. Drones - nailed Incursions - dealt with next: infinite free FW LP to anyone with a bomber and a 200k sp kite tank alt? nah leave that as it is..... it's been a fun ride exploiting the hell out of it for 3 years, but fair's fair.
True but HIgh sec LP store is cheaper now.
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sYnc Vir
Wolfsbrigade Lost Obsession
201
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Posted - 2012.05.03 12:44:00 -
[13] - Quote
Dvle wrote:sYnc Vir wrote: True but HIgh sec LP store is cheaper now.
Would you stop posting in italics as it is annoying as **** to read
NO |

sYnc Vir
Wolfsbrigade Lost Obsession
205
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Posted - 2012.05.08 11:33:00 -
[14] - Quote
CCP Goliath wrote:Rojo Mojo wrote:Were RR mechanics in low sec change? The other day I was in fleet with some of my corp mates, Im -9.0 sec status and I had GCC. I was not able to rep the members of my fleet who did not have gcc (who also happened to have positive sec status).
Is this an intended change or did something break somewhere? I believe this is an old change to stop the spread of GCC via RR.
What if we want to take GCC to rep people? Are we able to turn of this rather bad problem for Low sec pirates with corp mates not yet low sec pirates.
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sYnc Vir
Wolfsbrigade Lost Obsession
212
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Posted - 2012.05.15 11:04:00 -
[15] - Quote
Can you even do mission if your side has every system? As don't they have to be in hostal space? |

sYnc Vir
Wolfsbrigade Lost Obsession
212
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Posted - 2012.05.17 01:07:00 -
[16] - Quote
IBFroggy Sukarala wrote:Quote:Covert ops cloaking device using fuel in place of standard covert ops cloaking device, as one we have is overpowered. This will remove bombers and recons spending days in hostile systems blocking usage of system. This is seen in 0.0 on daily basics, and there is no way to catch cloaky people who just have pcs started 24/7. Covert cloak gives advantage to people with out of game resources like extra pcs running 24/7/extra account with covert toon. Using LO for fuel would reduce time spend in system cloaked to cargo bay. If cloaker would intall cargo expanders he would lose a lot of pvp ability at same time. I dont think that covert cloak should be used as weapon as there is no counter weapon for it. Also there is no need to be cloaked more than few hours. Even a Cloaky scanner probe will do. Seeing that these guys likes to sit AFK, I would like to scan them down and pop their @sses.
1 guy afk cloaked stops people using an ENTIRE system. When did this happen? |

sYnc Vir
Wolfsbrigade Lost Obsession
212
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Posted - 2012.05.17 17:17:00 -
[17] - Quote
Jaden Soniel wrote:Tlat Ij wrote:IBFroggy Sukarala wrote:Happens in 0.0 all the time. We just need a counter for the AFK claokers. I personally have no issue with the Cloakies who are active. Just the guys using an ALT and parking them in a system while AFK. Bit of an unfair advantage seeing that there is no counter for them. Why do you need a counter for someone who is AFK? They can't do anything since they aren't at the computer. If you are so scared of someone you can't see, maybe you should relocate to hisec. the problem is that you cant know if its afk or not, therefore you have to assume that he is active.
Do they not sell Stabs and teach warp out readiness in 0.0? Interesting. |

sYnc Vir
Wolfsbrigade Lost Obsession
212
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Posted - 2012.05.17 17:25:00 -
[18] - Quote
Jaden Soniel wrote:sYnc Vir wrote:Jaden Soniel wrote:Tlat Ij wrote:IBFroggy Sukarala wrote:Happens in 0.0 all the time. We just need a counter for the AFK claokers. I personally have no issue with the Cloakies who are active. Just the guys using an ALT and parking them in a system while AFK. Bit of an unfair advantage seeing that there is no counter for them. Why do you need a counter for someone who is AFK? They can't do anything since they aren't at the computer. If you are so scared of someone you can't see, maybe you should relocate to hisec. the problem is that you cant know if its afk or not, therefore you have to assume that he is active. Do they not sell Stabs and teach warp out readiness in 0.0? Interesting. hehe, try to put stabilizers to a carrier :) or even start carebearing with it while a hostile is sitting in the system... now that would be interesting....
OOOOO, AFK guys mean you cant AFK rat. My bad.
Play the game, if you know they are their how hard is it to figure out where they could be bridging in from, scout and plan counter. We do it in Low Sec, can't see why 0.0 can't.
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